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							- // @ts-nocheck
 
- const MIN_DISTANCE = 10;
 
- function getDirection(x, y) {
 
-   if (x > y && x > MIN_DISTANCE) {
 
-     return 'horizontal';
 
-   }
 
-   if (y > x && y > MIN_DISTANCE) {
 
-     return 'vertical';
 
-   }
 
-   return '';
 
- }
 
- export const touch = Behavior({
 
-   methods: {
 
-     resetTouchStatus() {
 
-       this.direction = '';
 
-       this.deltaX = 0;
 
-       this.deltaY = 0;
 
-       this.offsetX = 0;
 
-       this.offsetY = 0;
 
-     },
 
-     touchStart(event) {
 
-       this.resetTouchStatus();
 
-       const touch = event.touches[0];
 
-       this.startX = touch.clientX;
 
-       this.startY = touch.clientY;
 
-     },
 
-     touchMove(event) {
 
-       const touch = event.touches[0];
 
-       this.deltaX = touch.clientX - this.startX;
 
-       this.deltaY = touch.clientY - this.startY;
 
-       this.offsetX = Math.abs(this.deltaX);
 
-       this.offsetY = Math.abs(this.deltaY);
 
-       this.direction =
 
-         this.direction || getDirection(this.offsetX, this.offsetY);
 
-     },
 
-   },
 
- });
 
 
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